It's a good episode. The episode tries to ask the question "are people really getting mad because there are too many games?". A very good solution is presented and that solution is better match making. It makes sense that people want to play a game that they are in the mood for and to have software match it up. It fails to take into the account this problem:
Saturation is the bane of content production.
I always say look at where the music industry is today and that's what the game will become. Sure there are stars making millions but there are many people not making any money at all. If you want to produce album ready music you can spend about 500 dollars for the software needed.
While games are expensive to produce the cost is going down and when the cost goes down the quality dips as well.
This isn't bad it's just the way it is.
Sure there will be a few people who make money on their computers in their home. It will be great for some but for many it will be a shock. It will be a shock for people who are used to a game having X features and X budget and to have this game not do well.
Music matching like the game matching above has been around for a while. The biggest problem is that if you want to listen to AC/DC you don't want to listen to a band that sounds like AC/DC you want to listen to guns and roses.
This will work a little differnt for games. But nobody is going to want to play a clone of Candy Crush.
The best bet is have a blog that recommends good games.If you are a game developer get ready for this explosion of games. There are 33 million books on amazon and 14 million songs on iTunes. How many games will there be on the app store in 5 years?